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APPLICATION | 3D Technical Artist Programme 2023

  • This course has closed.
Start DateDurationCostMax Participant Numbers
4th December 20239 weeks€1008

Training For Role: Interactive Realtime 3D Technical Artist + Masterclass: Intellectual Property & How To Protect It

Suitable for learners with some experience producing 3D art for games/immersive, whether that is in a professional capacity (employed or freelance), through formal education at University (Bachelor or Master level), work experience or personal time spent working on 3D game art projects, who want to advance their career and upskill.


4th December
MasterclassIP & How To Protect It
Generative AI
– What is generative AI?
– How is it being used?
– AI using your IP & how to stop it.
– Using generative AI in your work & how to protect it.
– Overview of the legal issues involved in generative AI.
6th December to 1st Feb 2024
5pm – 8pm
M, W, T
Core ProgrammeThe Technical Artist role combines 3D art fundamentals with advanced technical skills to bring characters, environments, and visual effects to life within games, real-time and immersive experiences. This requires knowledge of and experience working with complex technical tools and pipelines. Whether that’s dealing with complex materials and shaders or creating tools and pipelines that enhance or optimise the visuals of a game.
These skills are in extremely high demand with games/immersive studios and virtual production sets around the world.

What will this course cover?


Intellectual Property. What it is and how to protect it.


INFINITY27 is an open game studio and Unreal Authorised Training Centre. Through their Interactive-Realtime 3D Skills Bootcamp for Technical Artists, they help trainees define a unique skillset on a real game project (Samsara). Trainee will work with a team of artists and developers to devise solutions to real technical problems. By the end of the trainee learning journey, you will be able to understand and apply procedural workflows in-engine (Unreal Engine) for environments and author beautiful and performant materials and shaders.


Environments, Materials and Shaders*

  • Procedural Generation Tools for Environments
  • Advanced Landscape Techniques
  • Materials & Volumes 4. Post Process Control
  • Rendering (producing linear film sequences from game scenes)
    *Per module breakdown listed in the full description here.

Learning Outcomes

Overall Course Learning Outcomes** include;

  • Apply advanced technical skills to create real-time 3D environments and visual effects within Unreal Engine.
  • Develop “game-ready” assets to meet industry quality standards.
  • Collaborate with multidisciplinary professionals to solve real-world technical problems in game development.
    **Per module outcomes listed in the full document here.

Work Placements

INFINITY27 will host learners virtually in their live game studio, via Discord. Trainee will be working remotely with active game development professionals, from multiple disciplines, across Art, Design, Development & Production. You will get hands-on time with the in-production game title, Samsara – with learning and live briefs centring around producing “game-ready” assets that meet an industry standard for quality. At the end of the experience, learners will be able to remain in the company Discord channel and receive professional development information, advice and guidance, to help them make the most of their training after the course.

Assets / IP

All pre-existing intellectual property owned by Infinity27 and used during the course of this programme shall remain in their sole ownership.

Trainees are not paid for work placements but will receive credit for being involved in any commercial project.

Trainee output(s) will not be used in the end product unless Infinity27 chooses to contract (i.e. pay) the relevant party for their work. This is an agreement made once the course is ended and a contract is agreed to finish trainee output to a release standard.

Trainees retain the right to use any assets created by them during the course of this programme in their portfolios.

Participant profile/Who can apply/Eligibility

Learners with experience producing 3D art for games/immersive, whether that is in a professional capacity (employed or freelance), through formal education at University (Bachelor or Master level), work experience or personal time spent working on 3D game art projects, who want to advance their career and upskill.

Blueprint scripting in Unreal Engine and an understanding of game math relevant to technical art would be beneficial but are not required.

This is not a beginner course. Learners must be competent in 3D fundamentals and be capable of producing 3D content using industry-standard digital content creation (DCC) tools, such as Blender or 3dsMax or Maya.

This programme is co-funded by Skillnet Ireland – Skills Connect fund, and is aimed at those who are currently;

  • Unemployed or
  • Freelance/underemployed or
  • Recent graduate and
  • are resident in the Republic of Ireland

As places are limited and in demand, all successful candidates must commit to being available for the duration of this 9 week programme.

All workshops are delivered remotely and in English. Workshops will run from Dec 4th 2023 to Feb 1st 2024, M,W,T | 5pm – 8pm

See Full Schedule Here

Materials/equipment/software needed

Candidates must have:

  • PC/laptop able to run your chosen 3D DCC,
  • Your own license for your chosen software if it is not available for free (ie Blender)
  • Broadband access to the internet (good stable internet connectivity 30Mbps +) to connect to Infinity27 network and remote workstations via Parsec, when required.
  • Mouse, keyboard, webcam and microphone.
  • A second monitor would be beneficial in terms of real estate, but not required.

    You will be provided with a copy of Real-Time Rendering, 4th ed. (Akenine-Möller, Tomas, Haines, Eric, Hoffman, Naty) to keep and use during the course.


Training delivered remotely. Placement runs concurrent with training

Tutor information

After a number of unsatisfying job roles in a multitude of industries, Dan came to realise he’d never be truly happy until he fulfilled his dream – to enter the games industry and become the head of his own studio. He went on to build a studio of highly-skilled developers from students and graduates. During this time, he realised that a lot of talent was being undiscovered and not utilised. This is where Dan created PROTOGÉ, to fulfil his mission of changing the games industry for the better – providing experience for those that needed it, and bridging the skills gap between academia and industry.

After gaining a 1:1 in a Computer Games Art degree from Teesside University, James joined INFINITY27 as a Junior Environment Artist. He has run a series of Skills Bootcamps and work experience weeks during his time with the studio and loves to share his wealth of wisdom with others, whether that is his peers or learners looking to glean knowledge from his experience. He has experience with a wide range of software and has developed his skills immensely in his time with Infinity27, which is shown in the progression of his outputs over the years.

Application process


This is a competitive process and candidates are selected for this programme via application & Interview.

  • All candidates must be available on a full-time basis for the entire duration of the programme.
  • The software training is remote, 3 x evenings per week, Mon, Wed & Thurs, 5pm – 8pm
  • Eligibility criteria will be strictly adhered to.
  • Only those who are shortlisted will be called for interview.


Successful candidates will be asked to pay an admin fee of €100 upon registration.

(This programme is heavily subsidised by Cultural & Creative Industries Skillnet and would normally cost the participant in the region of 3,000 if undertaken privately)

You must create or be logged into your CCIS account to Apply.

Application Deadline for programme/course

Applications will close 17th November @ 5pm

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