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Creating Realistic Creatures for Production (6 evenings online)

  • This course has closed.
Start DateDurationCostMax Participant Numbers
Thursday June 29th6 Weeks€10015


In this course, we will go over the design and technical pipeline in producing a realistic CG creature. This is a CG Generalist approach, where a single artist is expected to take a creature asset from the design sculpt to final render.

What will this course cover?

In this course we will cover the design sculpt based on a given brief, retopology and creating clean production model, UVs, sculpting secondary and tertiary forms, texturing, look development, rendering and post production.

We will use multiple 3D software to create our creature starting with the design sculpt in ZBrush, then the clean model and UVs in Maya, the textures in Substance Painter, and the rendering and look development in Arnold and Photoshop.

Learning Outcomes

After completing this course you will have the knowledge to create realistic CG creatures for film, television, game cinematic, commercials, and more. You will know how to extract the useful information from a given brief, quickly iterate and create multiple design block outs, refine the design sculpt, create clean production-ready model, paint textures and masks for look development, add lights and materials to create the final render and use post production techniques to finalize your project.

Participant profile

This course is aimed at intermediate artists. We won’t be going over the fundamentals or software basics.


Darko Mitev is a professional 3D artist and generalist with more than 12 years of experience in the industry. Darko has worked for many clients such as Disney, Netflix, Nickelodeon, Apple TV, and more, and for companies like Axis Animation, Windmill Lane, Alt VFX, Brown Bag Films, Sehsucht, Return Entertainment, and many more. 

Materials/equipment/software needed

For this course, you will need a laptop or a desktop computer capable of running the software required, headphones, microphone, and a camera.

The software we will use for this course are:
Autodesk Maya 2022 and up

Zbrush ( any recent version will do)

Adobe Substance Painter


Wrap3D and Zwrap (Optional)




Normally, the fee for this course would be €190 , but through Cultural & Creative Industries Skillnet we can offer this course at the subsidised members rate of €100.

Dates and times of the course

Thursday June 29th 2023 (7pm – 9pm) and then every Thursday for 6 weeks until August 3rd.

Any queries, contact

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