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TUS | Certificate in FX for Film & TV | ESF+ 2024/2025

  • This course has closed.
Start DateDurationCostMax Participant Numbers
Induction 18th December 2024 | Start Jan 20th 202512 weeks€ 50022
DGTL09021 – Certificate in FX for Film & TV | Level 9 | 10 ECTS

Programme Overview

This intensive programme provides a comprehensive exploration of creating high end FX work for VFX, CG Animation and Games.

FX work is often complex and requires an exciting mix of technical understanding, artistic sensibilities and creative problem solving. On this course you will learn how to progress from studying natural phenomena to creating art directable FX setups that are reusable, scalable and optimized. Learners will have the space to explore both offline FX work for film and television as well as real-time FX strategies.

This programme goes beyond simply teaching software; it fosters a deep understanding of the principles behind FX creation, looking at foundational concepts such as Rigid body dynamics, Pyro, Particle systems, Fluid dynamics, and more. Students will develop proficiency in both offline and real-time workflows, gaining the versatility to apply their skills across a range of media, from blockbuster films to episodic television and interactive experiences.

The curriculum covers both theoretical principles and practical applications, and is carefully structured to guide students from foundational concepts to advanced techniques, culminating in a building a professional-quality FX showreel.

This programme was designed and developed by Cultural & Creative Industries Skillnet in collaboration with TU Shannon with input from industry experts into the course content.

Course Content

This intensive programme provides a comprehensive exploration of visual effects for film and television, covering both theoretical principles and practical applications. The curriculum is carefully structured to guide students from foundational concepts to advanced techniques, culminating in a professional-quality VFX showreel.

Core Modules:

  • Fundamentals of Fx Creation: Fx is a broad discipline, while it is not practical to cover all aspects of Fx a strong foundation in how FX work is develop from concept through research and execution will allow students to confidently explore new areas of learning. The focus should be for learners to become creative problem solvers that can work iteratively towards a desired look.
  • Visual Effects Techniques: Exploring a range of FX techniques, including particle simulations, fluid dynamics, rigid body dynamics, and realtime fx work, using software like Houdini and Maya.
  • Real-Time Fx: Gaining hands-on experience with game engines like Unity or Unreal Engine. Learner will create shaders and particle systems and gain an understanding of how we can leverage assets from Houdini or Maya in the creation of meshes and textures.
  • Lighting and Rendering for VFX: We explore the intricacies of lighting and rendering for fx work. Students will learn about fx lighting considerations such as lighting smoke or particles. They will learn how to optimise their renders for speed and quality. Consideration will be given to presenting work as part of a demo reel for potential employers.

Industry Projects and Show Reel Development:

Throughout the programme, students will have the opportunity to apply their skills to industry style projects, These projects will challenge students to solve creative problems, meet deadlines, and produce professional-quality VFX work. The culmination of the programme will involve the creation of a professional showreel, showcasing each student’s technical abilities and artistic vision.

Materials & Equipment

Materials – while the course is focused on producing digital content some pencils and a sketchbook can be useful for developing early visual development.

Equipment: While students will primarily use their own computers, the programme will provide access to remote workstations equipped with industry-standard software packages, including Autodesk Maya, Foundry Nuke, Houdini, and Unreal Engine. This access ensures that all students have the necessary tools to complete their coursework regardless of their personal computer setup.

Communication and Participation: In addition to Moodle, the programme will leverage Microsoft Teams to foster communication and collaboration. Teams will be used for live lectures, Q&A sessions, group projects, and one-on-one consultations with lecturers. This blended approach ensures a dynamic and engaging learning experience for all students.

Participant profile/Who can apply

This programme is designed for individuals with a passion for visual effects and a desire to develop industry-standard skills. Applicants should hold a minimum of a Level 8 honours degree (or equivalent) in a related field, such as animation, film production, game design, or computer graphics.

Prior Experience: While not mandatory, some prior experience in the VFX, Animation or Games industry, or a related creative field is desirable. This could include internships, freelance work, personal projects, or active involvement in relevant extracurricular activities.

Recognition of Prior Learning will be considered for applicants who may not possess the specified academic qualifications but can demonstrate significant relevant experience and skills. RPL applications will be assessed on a case-by-case basis, taking into account the nature and duration of prior learning and its alignment with the programme’s learning outcomes.

Recognition of Prior Experience & Learning

Recognised Prior Learning (RPL) – Assessment

If you would like your application to be assessed under RPL please select YES on the TUS course online application form.

Once you have submitted your online application you will then receive an email acknowledgement with further instructions on RPL.

ENGLISH LANGUAGE: Applicants who do not have English as their first language must ensure they satisfy English Language requirements. For entry to undergraduate courses, a score of 5.5 in an IELTS or equivalent exam is required. For postgraduate courses, a score of 6.0 in an IELTS or equivalent exam is required. It is the responsibility of the applicant to ensure their English proficiency meets these requirements.

Course Delivery

  • Mode Part Time , Online
  • Number Semesters 1
  • Number of Weeks 12
  • Number of Days/Evenings per week 1 evening per week
  • Delivery Day/Evening Tuesday
  • Number of Hours per day/evening 3 hours

Assessment

Assessment (type(s) i.e. examinations, projects, presentations, etc.):

This programme employs a variety of assessment methods to gauge student learning and provide opportunities for them to demonstrate their understanding and application of key concepts and technical skills. Assessment strategies include:

  • Practical Assignments and Projects: Students will complete a series of practical assignments and projects that simulate real-world VFX and game development workflows. These assessments will evaluate their technical proficiency, problem-solving abilities, and creative application of learned techniques.
  • Portfolio Development: Throughout the programme, students will build a professional portfolio showcasing their best work. The portfolio will serve as a culmination of their skills and a testament to their readiness for industry employment.
  • Technical Tests and Demonstrations: Students may be required to complete technical tests or demonstrations to showcase their mastery of specific software packages, tools, or techniques.
  • Presentations and Critiques: Group and individual presentations will provide opportunities for students to communicate their ideas, receive feedback from peers and instructors, and develop their presentation skills.
  • Written Assignments and Reports: Written assignments and reports will assess students’ understanding of theoretical concepts, industry practices, and their ability to articulate technical information clearly and concisely.

Tutor

Paul Timpson is a veteran of the animation industry having worked on three continents in companies such as Weta, MPC, Jim Henson Pictures, Dreamworks, Animal Logic, & Framestore.

He has a long hands on history in FX & CFX in full Animation features and VFX shows such as Avengers – Infinity War, Jungle Book, Robocop, 47 Ronin, Guardians of the Galaxy, Wonder Woman 1984, The Kings Man, Shrek, Megamind and Puss in Boots.

Paul is also a skilled lecturer/trainer, designing the global CG training structure for Framestore and teaching CG in Maya & Houdini at University level in the UK and Ireland

CCIS Membership Support

TO QUALIFY FOR CULTURAL & CREATIVE INDUSTRIES SKILLNET MEMBERSHIP SUPPORT FOR THIS COURSE APPLICANTS MUST BE RESIDENT IN THE REPUBLIC OF IRELAND & NOT IN RECEIPT OF
a) a bursary
b) a scholarship or
c) grant aid

THIS PROGRAMME IS CO FUNDED BY THE GOVERNMENT OF IRELAND AND THE EUROPEAN UNION (EUFUNDS.IE)

All programmes are provided without discrimination. This includes discrimination based on gender, race or ethnic origin, religion or belief, disability, age, or sexual orientation. An inclusive environment that welcomes participants from diverse communities is promoted.

Cultural & Creative Industries Skillnet is required to collect Special Category Data from those who wish to avail of supports for this programme. If you are successful in your course application to TUS, you will be asked to fill out a special category data questionnaire which will be present on the registration/payment page. Further data will be collected at the following milestones.

  • the course completion date
  • 6 months post certification

Campus


TUS is a multi-campus university spread across seven campuses throughout Ireland’s Midwest and Midlands region. With principal campuses at Limerick and Athlone, TUS understands the importance of working with key stakeholders across industry and society.

Costs/fee

€500 (This course would cost €1400 without CCIS Membership Support)
Note: Refunds cannot be considered once the course has commenced.

Application process

  1. Fill out the Cultural & Creative Industries Skillnet membership application form below.
  2. If your CCIS Membership application is successful, you will be notified and directed to the TUS Course application link
    You may have already submitted a TUS course application. In this instance just proceed to the CCIS Membership application below and wait for a response.
  3. If your TUS course application is successful and you are offered a place, a CCIS Registration & Payment link will be sent to you.
  4. You will be asked to complete a mandatory Special Category Data questionnaire before proceeding to CCIS payment.

Academic Queries

Contact Richard Gavin
Email: richard.gavin@tus.ie

CCIS membership application deadline

CCIS Membership Application Deadline: We will be accepting applications into January but the Christmas break may cause a delay in processing.

If you experience any difficulties with your CCIS membership application please contact susantalbot@furthr.ie with a Subject Heading of: TUS | CCIS Application | [Course Name]

Important: All Course Applications To Be Made Separately via TUS. A link to this application will be sent to you if your CCIS membership application is successful. TUS Course Application Deadline: Please check the TUS website

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